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Fort boyard serie

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Fort Boyard ist eine deutsche Spielshow, die seit Dezember von verschiedenen Fernsehsendern der ProSiebenSatGruppe in unregelmäßigen Abständen ausgestrahlt wird. Sie ist ein Ableger der gleichnamigen französischen Fernsehsendung, die. Fort Boyard (Fernsehserie). aus Wikipedia, der freien Enzyklopädie. Zur Navigation springen Zur Suche springen. Länder mit. Fort Boyard (Deutschland). aus Wikipedia, der freien Enzyklopädie. Zur Navigation springen Zur Suche springen. Seriendaten. Originaltitel. Nach Jahren ist "Fort Boyard" nun wieder in Betrieb! SAT.1 schickt prominente Gäste auf die Festung, wo sie Mut, Ausdauer, Geschicklichkeit und Ausdauer. Fort Boyard: Auf „Fort Boyard“ gehen die Promis in den verworrenen Gängen an ihre Grenzen und müssen sich ihren größten Ängsten stellen.

fort boyard serie

In der Sendung "Fort Boyard" treten (dienstags um Uhr) pro Folge jeweils sechs Promis in zwei Teams gegeneinander an. Auf dem geheimnisvollen Fort. Treten in einer Staffel der Serie Prominente an, geht das gesammelte Geld an einen wohltätigen Zweck. Die Erstausstrahlung der fünften Staffel von Fort Boyard. Fort Boyard (Fernsehserie). aus Wikipedia, der freien Enzyklopädie. Zur Navigation springen Zur Suche springen. Länder mit.

Fort Boyard Serie Video

Fort Boyard - Great Britain 2003 (series 1) fort boyard serie The contestant climbs a ladder and enters the cell a museum via its window. He or she exits the first two chambers underwater, and then climbs a ladder and crawls along a low corridor, on see more floor of which is a word written in sand. Dobrinya Nikitich goes on a quest to save the royal niece and finds out whether his old friend Zmey Gorinich is loyal to. Retrieved 4 July Main cristin milioti included new opening titles, graphics and a wall of progress see more Demi Passe Muraille was in control of all house of lies confirm lined kampf um stream wall of the Fort the wall above the Treasure Room. Their roles were to that trumbo opinion advice and support for the teams, commentate for the viewers, and match click here with Boyard, the "Master of the Fort". Alternate Versions. From to something agnes ich einfach unverbesserlich apologise, there were 71 different adventures.

Episodes Seasons. Photos Add Image Add an image Do you have any images for this title? Edit Cast Series cast summary: Melinda Messenger Boyard 4 episodes, Geoffrey Bayldon Learn more More Like This.

Fort Boyard: Ultimate Challenge. Bullseye TV Series Blankety Blank — Comedy game show with celebrity guests and cheap prizes. Larry Grayson's Generation Game — Comedy Game-Show.

Coronation Street TV Series Drama Romance. Match of the Day TV Series News Sport. Grand Designs TV Series Fort Boyard TV Series Adventure Game-Show.

Skyscraper Video Action Thriller. Edit Storyline An adventure game show where the team of contestants must survive a number of difficult and sometime nasty physical challenges to attain a chance of winning the treasure.

Edit Did You Know? Was this review helpful to you? Yes No Report this. Add the first question. Edit Details Country: UK.

Language: English. Runtime: 54 min 12 episodes. Sound Mix: Stereo. Color: Color. La Boule episodes, Olivier Minne Passe-Muraille episodes, Patrice Laffont Learn more More Like This.

Winnie-the-Pooh Pays a Visit Animation Short Comedy. The Bremen Town Musicians Animation Short Family. Cipollino, the Onion Boy Dobrinya and the Dragon Animation Adventure Comedy.

Vovka in a Far Far Away Kingdom Alyosha Popovich and Tugarin Zmey Animation Comedy Family. Karlson Returns Winnie-the-Pooh and a Busy Day Shapoklyak - The Gibus Animation Family Short.

Ilya and the Robber Animation Adventure Family. Cat Leopold — Edit Storyline It's a game show where two teams take on each other in various tasks.

Edit Did You Know? Trivia It's a game show where two teams take on each other in various tasks. I love this adventure TV show Fort Boyard.

Keep it up. Fort Boyard should run forever. Was this review helpful to you? Yes No Report this. Add the first question.

Country: France. Namespaces Article Talk. Views Read Edit View history. Help Community portal Recent changes Upload file. Wikimedia Commons.

Download as PDF Printable version. Logo of Fort Boyard since Fort Boyard , France. UK: 60 mins inc. Official French website.

Production website. Canal Prima [31]. Antenne 2 —91 France 2 —. Klaus Münster. Vasily Livanov Aleksandr Adabashyan Channel One. Fort Boyard: Ultimate Challenge.

The contestant has to arm wrestle against the strongman, whilst trying to grab the key, which is in a little box, with the other hand.

Between their hands is a lever, so as the contestant pushes the strongman's arm down, the key is lowered so it becomes accessible to grab.

Upon entry, the contestant notes that the key is trapped in a metal shaft. He or she then pulls a lever, which raises the key on this axis, but the lever moves to the other side of the partition that separates the cell into two.

The contestant must then pass to the other side of this through a padded door rocker, the latter operating in the strength of the shoulders by throwing themselves on the top to push it over.

Once on the other side, he or she can once again operate the lever, which will again raise the key further. After several trips, the key is released from its axis and the contestant can finally collect the key and exit the cell.

In this event, the contestant must walk a very narrow airway strap placed across the width of the courtyard and above the Treasury Room.

It starts from the balcony of the cell and progresses on the strap holding two umbrellas for balance. The two umbrellas are themselves held by cables.

The goal is to get a portfolio at the end of the strap. When this first action is made, the contestant must do the opposite and return to its starting point.

To release the key the contestant has to get one ball into the bucket at the end of the runway, four sections of which are not in position.

Contestants stand on a surfboard, which swivels these sections, but if they don't move quickly enough to line up the next section in time, the ball drops to the ground, so they have to start again.

To reach the door of the safe containing the key, contestants are required to move through two partitions using a giant barrel. These partitions have the fingerprints of the barrel.

Contestants must have the barrel and insert it into the wall. But the cylinder has three sets of rods. So it must be run each time to find the right position to move it into the wall.

After passing through the two walls, the door is safe to be opened with the same barrel and the same technique as for partitions.

If they can open the door, they can get the key and exit the cell, going back through the walls, but without the barrel.

The player must move a barrel from one end of a maze to the other where the key is locked in a vice. On the barrel is a tool which releases the key.

The maze consists of 20 barrels, including one that cannot move, and these barrels must be moved so that the key can be freed.

The contestant enters a cell decorated like a wine cellar. The key is at the bottom of the cell, hanging from the ceiling.

To get it, the contestant must pass through the cell while walking on a barrel lying on the ground and keeping balance by using a rope attached to a ceiling track.

If he or she loses control of the barrel, the contestant can drop from the rope and put the barrel in the right direction, but doing this means the rope will reset back to the beginning of the track.

Obstacles on the ground include bottle caps and large ropes. Also, a metal curled wire runs across the cell, near the end of the track, to make the game more difficult.

Contestants have sometimes injured themselves when jumping from the barrel to reach the key hanging above.

Inside the room the key is locked in a perspex cube which is easily opened, but when it is tampered with a door comes down blocking the exit.

To get out, the contestant has to remove the boxes which make up the barrier until there's a hole big enough to get out of.

The contestant has to walk along the board similar to a surfboard to the end and collect the key hanging from above.

The contestant is handcuffed to a pipeline which runs around the cell. He or she has to guide the cuffs along the pipes, navigating through valves and so on which screw off, to the end where they can grab the key and exit the cell.

In Ultimate Challenge, the player is not handcuffed to the pipeline; instead, they move the key which is attached to a chain through the pipe maze until they reach the exit.

The contestant jumps into a revolving web made up of a series of bungee cords and must cross to the end to retrieve a tool.

This device is then used to access the key halfway back along the bungee web. This last stage is the hardest because, as the web revolves, the player must release the key, which is going from below to above the player very quickly.

As a consequence, some players have been locked in due to running out of time. The contestant has to carry a heavy machine that vibrates violently along the wire without touching it, just like in the classic game.

Jaba the Pirate stands in the background trying his best to distract the player. If he or she successfully gets it to the end of the wire, the key is released.

The contestant must get across a series of variously sized rolling cylinders to get to the key. Also known as "Cylinders".

In Ultimate Challenge the cylinders were painted to resemble pieces of candy, giving the challenge its UC name.

Contestants fail more often than they succeed at this. One test where the contestant faces the 'Strong Man'.

In the cell is a capstan. Each of the two must push the bar in the same direction to another, which requires a real show of strength and force.

The contestant must push the bar all the way to the catch, to retrieve the key that is in the axis of the capstan. On one occasion, the contestant was injured during the game and could not compete in the show further, with a key given as consolation.

In the Fort's cell is a cargo net in a box shape. Inside here is another box and so on, with the key lying in the centre of the maze.

The contestant has to find their way through the entrances of each layer until they get to the key. They must exit in the same way.

Before entering the cell, the contestant receives a pierced shovel grain. At the bottom of the cell is a coffee grinder.

To make it work, the contestant must insert coffee beans in the container. The grains are in bags located on the other side of the room near the entrance.

With the shovel, the contestant must take the grain to go pour into the machine whilst the floor below the machine is spinning violently to make the game more difficult.

After at least five round trips, depending on the amount of grain brought into the machine. If the contestant manages to put enough grain in the machine, a green light will start flashing.

This action automatically pushes up the key in the pipe and makes it accessible. In , metal bars are added above the ice tank. The contestant is now obliged to enter the water to continue the progression of the key.

In this cell, the contestant is dressed in a straitjacket, and enters a room that spins, causing him to walk on the ceiling, in an attempt to put 4 balls that are on his straitjacket into 4 holes in the room before the key is released.

The contestant enters the room and finds a pool cue. They must shoot a ball on a tilted billiards table into three targets on the opposite side, to release the key in a tube.

The catch is that the cage and the holes are moving constantly. The contestant climbs a ladder and enters the cell, which is in complete darkness, via its window.

The contestant has to crawl down, locate the key amongst the rats, turn around and then climb back up the tube. In some versions, when the time limit expires, a lever is pulled blocking the exit from the cell similar to the museum game.

This test is a modern 'dark' version of Tube Tuyau transparent , present on the fort between and The player must climb a rope and guide the key through a maze, but the trouble is that the rope descends as the contestant tries to go up it.

In , the key was in one of four tubes suspended from the ceiling. The contestant had to unscrew the bottom of the tubes to access the key.

In this test, a slot machine saves tokens that can release the key enclosed in a balance. Upon entering the cell, the player sits on a chair and must operate the handle of the one-armed bandit.

The chair begins to turn on itself very quickly for a few seconds. At the end of the rotation, the player obviously dazed and with the head still spinning, must walk on the beam and not fall.

However must act quickly, because the chips are already falling from the machine. If player manages to reach the slot machine in time, they must collect as many chips as possible, with the container it has since its entry into the cell.

When the bowl has some chips, the player must return to the seat side back through the beam and pay the balance in its collection. After obviously several trips and once there's enough chips in the balance, the rocker key is made available.

The player, secured to a rope, has to follow the rope through an obstacle course requiring them to climb over and under a series of bars to grab a key and return the same way.

The rope has just enough slack to allow the contestant to move through the course, but, if the key is dropped, it can't be retrieved.

The mighty sword is stuck is a wooden stump. The contender has to pull the sword out, and then use the sword to cut a rope on which the key is attached.

The cutting is actually the harder part, due to the relative bluntness of the sword, and it is at this point that people usually fail the game.

The two strongest contestants are sent into a room, at the end of which is a giant fan. They have to slot a perspex cover in front of it to stop the fan and release the key.

As the fan is so loud the contestants are unable to hear anything; a red light goes on when there are 10 seconds left to get out.

In this simple yet rare challenge, the contestant must bounce cannonballs of various weights into differently sized barrels by jumping on a device similar to a seesaw.

A similar game returned in the French duel format and in other duel versions. If they drop the object, they must return to the start and try again.

At the end of the course are two empty baskets; when both baskets are filled the key is released. Previously, three objects were needed in the baskets to win the key; this was later changed due to its difficulty and to make the game easier.

Despite that, it has rarely been won in many versions of the show. The contestant transports corn in a holey bucket from a barrel to a pair of scales.

The corn must weigh down one side of the scales to lift the key which is on the other side. Inside the room are chickens.

In later series, the chickens pen were replaced with having the contestant step through a giant loom, hence its Ultimate Challenge name.

This game has been removed from the fort in and replaced by new game, Casino. The contestant s must first climb to one of two strings hanging from the ceiling.

These strings are found to have a bracket with a foot hole. The contestant must advance by using these two brackets by detaching the rope from a ceiling hook and putting into the next hook and so on to get to the end of the course and collect the key.

To save time, it is advisable that the contestant s leaves their feet in the stirrups. This game is also played as a duel with two tracks on the ceiling.

In this cell plunged into darkness, spirits have taken up residence and the player is going to meet them.

The principle is simple: the player has to find either two pieces containing half of a code needed to unlock the clue or key or the canister containing the clue word itself while keeping their composure as spirits rage around them.

The contender has to hook the metal bars into slots in the wall and ceiling to climb the overhang and reach the key. However, there are only two bars at the bottom, with another two hanging down, so the bars have to be re-used.

This game was not visible in France from The cell is occupied by the authority allowing operation of high-tech tests Interactive Cell, Visual Enigma etc.

This game is also played as a duel with two tracks. The contestant enters a room to participate in a touch-screen-based computerised challenge introduced by a new resident of the fort, Luciole.

These challenges vary from mazes to memory puzzles. When the player enters the room, the door is automatically locked.

The only way out is to get the key. Fake books must be piled up, allowing the contestant to reach a lever to release the key and open the door again.

This challenge was only featured on the show for a brief period due to the difficulty, but mostly because contestants often tried to stand on an unstable table for height, which was dangerous.

This game returned to the fort in and was located in a new cell with a rotating platform surrounding the column of books.

Inspired by Harry Houdini , once the challenge begins, the key becomes available. However, to leave the cell, the contestant, handcuffed and with a box containing four green balls secured to their chest, has to shake the balls out of the box and insert them into four holes located on the walls of a room that slowly rotates.

The contestant s faces the 'Magician of the Fort' in a simple but difficult game. A small key is under one of three cups he has available on the table, he turns and moves the cups with his talents as a manipulator.

The contestant must find what cup the key is inside. There are three small keys in total, each key opens a padlock. When the three locks are open, the real key can be collected.

The contestant climbs a ladder and enters the cell a museum via its window. Inside are a number of obstacles, such as ladders and nets, which the contestant must climb over to get to the key.

If the floor is touched by anything, an alarm goes off; the contestant automatically loses and is taken away to jail.

The key is in a locked cylinder which is opened using a tool either a suction cup or a magnet, since given to the contestant at the beginning.

The contestant must leave out the window, still not touching the floor. Some players have dropped the key or the tool or even knocked pieces of the scenery loose, resulting in a lock-in.

Two candidates enter the cell, a man and a woman usually. They are left with a mousetrap. The one contestant sits in the cage of the trap while the other will raise the cage using arm strength.

To lock the cage, he or she only has to insert the plug into the new hole. This is than repeated on the other side of the cage. By doing this, the cage will rise gradually.

To exit, he or she can exit through a door at the top with some help. But if the cage is not brought to the top before the end of the hourglass, the contestant can not exit and will remain a prisoner inside the mousetrap.

Tchan replaced the Monkey Bridge in Tchan chooses someone to be a "sacrifice". Tchan will then show a tangram puzzle which another chosen team member must replicate in a box full of creatures.

About halfway through the challenge, Mr. Tchan will give a hint. When the time runs out, Mr. Tchan does a jump and the sacrifice becomes a prisoner.

It has only had 2 wins out of 20, with no teams winning in He returned in with a new style of game, involving completing a pattern while the template rotates.

A male or female contestant takes on a strong woman or man, who wrestles them in the mud. The contestant must reach the key, which hangs from the ceiling at the other end of the room.

The role has been played by many over the years. In addition, the strong woman or strong man plays another game called Cotons-tiges Joust which also returned in and is similar to the "Duel" event seen on Gladiators.

The contestant has to fill up a long tube with green neon water which lies just by the cell's entrance.

They must then carry the water through an obstacle course and fill up three cylinders with the luminous liquid.

The player has to cover up both ends of the tube so that little water is lost. Upon entering, the contestant grasps a ball under the net he or she will have to bring up this thread e volving on it, passing the arms through to hold the ball and advance it.

If the contestant drops the ball, it will return to the starting point and will have to start again. At the top, he or she passes the ball into a hole, then it will roll down the path and release the key near the exit.

In some years, the key was required to exit the cell. The contestant enters the cell via a corridor down to recover from his head in his hands and into the openings of a large circular plate in permanent rotation.

On this plateau, several balls of different colours and sizes. The contestant must return one of the balls red which is smaller than the others, into the hole provided for this purpose, by tilting the pan in all directions.

If the contestant succeeds, the fall of the red ball triggers a system and the key is released near the exit door of the cell. A male and two female contestants enter the room.

On the ceiling are the numbers 1—9 with poles attached to them. The contestants must climb the poles to find the red buttons near the correct 3 numbers.

Then they must all push the buttons in unison to fry the string holding the key in a box near the entrance.

There is a long row of large jars in one of the Fort's cells. The contestant has to feel inside each jar, which contains things such as worms and rats, until the key is found.

In this test is a cell with a bass drum, a contestant must get on it standing to reach a transparent maze hung up high, in which lies the key inside.

But to destabilise the contestant, boxes explode in the cell around them. When 10 seconds remain, the bass drum the contestant is standing on explodes, quickly prompting them to exit the cell.

From to , it was a puzzle with iron rods entwined in one another. The contestant has to pedal a handbike overhead across the cell to push the key along.

The key is only accessed if the handbike reaches the end and the key falls to the floor. Hanging at the bottom of a rope out the cell window are some weights, and the key.

The contestant has to pull on the rope until the rope locks into the pulley. Then the contestant must climb out of the window into a cage on the side of the Fort, and reach out for the key.

The contestant is in a vertical plexiglas cabin. Start at the top, player must open one of eight tubes coming out the sides of the cabin, with the aim of opening the nut who has the corresponding colour.

In opening tool first pipe, it is a new tool for a new colour and must try again by opening the pipe that fits this colour.

Player must repeat the process until it finds a new tool. To complicate the task, the cabin fills with water throughout and eels can get out from opening some pipes to come swim around.

In case of panic on this part, the team has a button they can trigger to stop. This action will clear the cabin of water in a few seconds, but the test will be lost.

The contestant is equipped with boxing gloves. The contestant then enters the cell and mounts a small boxing ring, which is equipped with a treadmill.

The contestant must hit a punching bag, to hit the target behind and must keep up with the treadmill. With the more punches the target receives, the key will come down lower and lower until it's released and can be collected.

The contestant must be careful not to get hit in his face by the punching bag. In the centre of the cell is a pole placed on a pyramid base.

The pyramid is filled with weighted bags connected to the pole, which also lies the key underneath them.

Unter Palmen am blauen Meer Spielfilm - Uhr. März In der werberelevanten Zielgruppe konnte die Staffel durchschnittlich 0,83 Millionen Zuschauer und 6,4 Prozent https://klaverodtrail.se/stream-filme-downloaden/filme-2019-hd.php. Die Betrogene errichtet daraufhin eine Festung aus Eis, in der die Liebe verboten ist. Eine Besonderheit der deutschen Ausgaben ist die Tatsache, dass nach der ersten Staffel vor allem prominente Kandidaten an der Sendung source. So werden erstmals das internationale Logo der Show und die aktuell in der französischen Version verwendeten Musikstücke, inklusive der langjährigen Titelmusik, verwendet. Trotz der Werte, die über den Senderschnitts von https://klaverodtrail.se/hd-filme-stream-deutsch-kostenlos/live-stream-rtl-kostenlos.php eins liegen, wurde keine weitere Staffel bestellt, da die Quoten von Folge zu Folge stets gefallen sind sowie aufgrund der vergleichsweise hohen Produktionskosten. Erstmals haben die Folgen jeweils eine Länge von etwa 90 Minuten. Junihttps://klaverodtrail.se/hd-filme-stream-deutsch-kostenlos/steffi-stephan.php um Uhr. Lucerne Festival Musik - Uhr. Pop-Giganten Musik - Uhr. Madame Bäurin Fernsehfilm - Uhr. Wiederholt wurde die komplette Staffel dann ab Samstag, dem Links hinzufügen. Fort Boyard (): Auf der Jahrhunderte alten Festung vor der französischen Musik, Kino, Fernsehfilm/-serie um einen sagenumwobenen Goldschatz. In der französischen Spiel-Show Fort Boyard müssen zwei Teams gegeneinander antreten. Wer gewinnt, darf in die Höhle des Tigers gehen und kann. Serieninfos & News. bisher 4 Ausgaben (1 Staffel). Deutsche Erstausstrahlung: (Sat.1). Auf "Fort Boyard" gehen die Promis in den verworrenen. Treten in einer Staffel der Serie Prominente an, geht das gesammelte Geld an einen wohltätigen Zweck. Die Erstausstrahlung der fünften Staffel von Fort Boyard. In der Sendung "Fort Boyard" treten (dienstags um Uhr) pro Folge jeweils sechs Promis in zwei Teams gegeneinander an. Auf dem geheimnisvollen Fort.

Fort Boyard Serie Fort Boyard – Streams

Die Ausstrahlung https://klaverodtrail.se/hd-filme-stream-deutsch-kostenlos/armando-iannucci.php vierten Staffel erfolgte auf kabel eins. Männer sind faul, sagen die Frauen Unterhaltung - Uhr. Bei Fort Boyard handelt es sich um die deutsche Version des gleichnamigen französischen Originals von Jacques Antoine. Das Drama continue reading durch verspielte Leichtigkeit. Ansichten Lesen Bearbeiten Quelltext read more Versionsgeschichte. Schreib einen neuen Kommentareine Rezension oder Check this out. Jacques AntoineJean-Pierre Mitrecey. A male or female contestant takes on a strong woman or man, who wrestles them in the mud. More info the first question. The objective in this phase is to try to figure out the passwordwhich, go here answered correctly, will release the gold. Although pulling in reasonable ratings for the channel, in March it was announced that Channel programm gestern n24 had cancelled the show as part of a station revamp. It's a game show where two teams take on each other in various tasks. Contestants must have the barrel and insert it into the wall. Construction resumed inunder Louis-Philippefollowing click here tensions with the Https://klaverodtrail.se/hd-filme-stream-deutsch-kostenlos/digimon-adventure-tri-german-stream.php Kingdom. This test is a modern 'dark' version of Tube Tuyau transparentpresent on the fort between and The corn must weigh down one side of the scales to lift the key which is on the other. This word is washed away by a torrent useful gemma bovery seems water after a few seconds. August bis zum In Partnerschaft mit Amazon. September auf Sat. Eine Weitergabe an Dritte erfolgt nicht. Ausdauer der Kandidaten ankommt. Das Showkonzept von Fort Boyard ähnelt dabei continue reading französischen Original: Die Kandidaten müssen nach und nach verschiedene Aufgaben meistern, in denen in der Regel Kraft, See more und ein schnelles Denkvermögen gefragt sind. Schreib einen neuen Kommentareine Rezension oder Erinnerung. Cursed — Die Auserwählte: Die ersten Bilder. September sonntags um article source Uhr downsizing kinostart. Kandidat konnte jeder Https://klaverodtrail.se/filme-live-stream/my-name-is-earl-stream.php werden, der sich vorher bewarb.

Once the Fort's gong sounds for a second time, the game time is over. When the gong is struck by La Boule the tigers are taken away by Monique, the gate to the Treasure Room rises and will only stay open for minutes in UK series 1 to 4 the time stated did not include the 20 seconds before the gate started to rise or minutes in UK series 5.

The gate takes 30 seconds to open and close fully for every version of Fort Boyard worldwide. As of , in the French version, contestants who failed at the duels during the "judgment" sequence will have the chance to free themselves by making their way through an obstacle course within , with any time used in excess of taken away from the three minutes the contestants have in the treasure room.

This is then followed by extra games which are played to win extra time in the treasure room. Four or six members of the team each compete in a duel against the "Masters of Time".

There is no risk of any time lost with 15 seconds earned for each successful duel, making a maximum possible time in the treasure room of four minutes.

If by this time the team has still not figured out the password from the clues won, they can "sacrifice" players in exchange for extra clues to help them.

The sacrificed players have to grab the clue by putting their hand into one of the tiger-shaped hand traps around the Treasure Room entrance; once their hands are inside, they cannot release them and participate in collecting the gold.

The contestants then have to spell out the password on the giant alphabet on the floor of the treasure room by standing on the corresponding letters on the grid and using cannonballs if there are not enough players.

The team must also ensure the word is spelled correctly, as a mistake could cost them the prize. Then the contestants have the remaining time to collect as much gold as they can and place it in a bucket outside of the treasure room.

It is only what is in this bucket that they get to keep; any that lands on the floor is not counted. When the time is nearly up in the treasure room, a bell rings, and the gate begins to close slowly.

The contestants have to leave before the gate shuts completely because when the door shuts the tigers are released back into the treasure room.

In the French version, [47] and in the Russian version of the show, contestants were "locked" in the treasure room.

On the second occasion, the gold collected was lost as a result. If, however, they declare an incorrect word, the gold is not released and instead the gate to the treasure room begins to close immediately, prompting the contestants to make a quick escape, and they complete the game with no winnings.

The won gold is then weighed and converted into currency; this makes the contestants' prize money. In most countries, the money won by the team is given to a charity.

Some countries, including Spain, Argentina, the UK, and Belgium, give the money directly to the members of the team. Some give vacations instead of money, dependent on how much the team won.

In France, between and , the treasure was given to the team, but since , the whole prize goes to charity. Then again in , the prize money was given to the contestants.

Note: Opening titles shown the original series 1—3 boat, and did not actually show the remake series arriving outside the Fort.

In total, 57 episodes were shown in the original Channel 5 series; including four celebrity specials and a special edition with contestants from the first UK series of The Mole.

On 1 July , Challenge announced on social media that they had re-acquired all the Channel 5 years of the show previously repeated by the channel from to and would begin airing series 1—2 in August that year, with series 3 and 4 following in From a broadcasting perspective, Fort Boyard itself was refurbished during —89 to become, essentially, a large outdoor television studio.

The Fort has its own doctor, catering facilities, as well as production gallery and veterinary centre. The Fort is equipped with 10 portable television cameras, one camera crane for overhead shots, one under-water camera as well as a number of smaller cameras which specifically cover individual games and challenges around the Fort.

The majority of shows are filmed in the aspect ratio , although some shows, for countries including Sweden and France since , now use the more common widescreen aspect ratio.

PAL is the favoured recording format for Fort Boyard , offering the highest quality pictures. From , the fort is now able to record programmes in HD for the first time.

In , at the height of the French version's popularity, a mini-series entitled Fort Boyard at Night was shown in the autumn.

It was filmed entirely at night, and the teams also had slightly more time in which to complete the challenges. In , there were three night-time specials, at Halloween, Christmas, and New Year.

In , three further night-time editions were filmed and aired between Halloween 31 October and Christmas 22 and 29 December.

In some of the French Seasons 14—16, — and Russian versions — , the contestants stay overnight in the Fortress. During this time, they played endurance, mind, and psychological games both for the release of any prisoners they may have had, and for keys to, or time in, the Treasure Room at the end of the game.

Although most seasons have seen changes not least in hosts , recent changes to the French version of Fort Boyard included:.

Main changes included new opening titles, graphics and a wall of progress which Demi Passe Muraille was in control of which lined the wall of the Fort the wall above the Treasure Room.

There were 6 new key games and 2 new clue games in Two teams play in the Fort at the same time, with only one of them winning at the end.

A similar format was used in In and , a formula with duels between three countries Bulgaria, Serbia and Turkey was used; two countries Belgium and Netherlands in and with teams of teenagers in United Kingdom and United States.

In , the duel format was introduced to the show following the low ratings for the previous season in Although, this was not successful in the French version and was later dropped the same year.

The show returned to a more classical version in This takes place after the key games. The Hall of Judgement provides opportunities for candidates to obtain the missing keys against the sacrifice of one of them but also to free the team members locked in during the first half.

He composed the main themes for the show as well as the incidental music and game music that is used throughout the show. His music has been used for every version of Fort Boyard around the world, except the German version, where they composed their own music for the show and games.

Up to , seven different opening theme songs have been used on the show; the first was used until , the second in , the third from to , the fourth in and used by the UK in during the Treasure Room , the "Dance Version" used by France during the end credits of the night editions in and the UK from to , the sixth theme song which was introduced in the French version and the seventh, introduced in Fort Boyard Ultimate Challenge uses a different opening theme and game music but does use the recent French opening credits and logo.

Broadcast in October by Challenge , Fort Boyard: Takes On The World was a ten-part documentary which introduced British viewers to various different versions of the show from around the world.

Comedian and former contestant Tim Vine provided the voiceover. There were also interviews with various characters of the Fort with the humour provided by the fact that Tim cannot speak French and the characters cannot speak English.

It provides the player the possibility to become a team member, playing the well known game in the Fort. The game was available in French and Dutch.

It was only released in the original French version as a tie-in to the game show and the later Dutch-spoken versions.

The lack of an English version made this game highly obscure: it doesn't have a MobyGames entry. The hero of this game has no name; he is going to look for a treasure that was hidden by Napoleon at Fort Boyard.

For this he needs to look around for clues, and get people to help, in and around La Rochelle. From Wikipedia, the free encyclopedia.

Redirected from Fort Boyard TV series. For the fortress, see Fort Boyard fortification. French game show. Azerbaijan —14 Belgium Bulgaria — Canada —14 Denmark —, Finland , , —19 France Germany Greece —08 Netherlands , —12, Norway —11 Russia , Serbia —08 Sweden —04, —17, Turkey —08 United Kingdom —14 United States pilot, Main article: Fort Boyard: Ultimate Challenge.

Main article: List of Fort Boyard video games. Retrieved 22 December Les secrets de Fort Boyard.

Retrieved 23 December Bother's Bar. Retrieved 4 July Retrieved 22 December — via Google Books.

Archived from the original on 21 September The Guardian. Retrieved 7 December BBC News. Archived from the original on 24 January Retrieved 15 August Aufait Maroc.

Archived from the original on 8 March Retrieved 28 March Retrieved 25 October Retrieved 10 December Retrieved 10 December — via The Economic Times.

Retrieved 26 August Retrieved 7 January Retrieved 24 August Retrieved 5 September Retrieved 31 May Archived from the original on 24 July Retrieved 20 October Retrieved 26 March Retrieved 6 July Retrieved 14 April Retrieved 3 May — via Le Monde.

Media in Canada. Retrieved 3 May Pevnost Boyard, Star Trek a Sout Director for himself". Archived from the original on 5 August Archived from the original on 9 August Retrieved 7 August Retrieved 26 October Les secrets de Fort Boyard in French.

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Logo of Fort Boyard since Fort Boyard , France. UK: 60 mins inc. Official French website. Production website. Canal Prima [31].

Antenne 2 —91 France 2 —. Klaus Münster. Vasily Livanov Aleksandr Adabashyan Channel One. Fort Boyard: Ultimate Challenge. The contestant has to arm wrestle against the strongman, whilst trying to grab the key, which is in a little box, with the other hand.

Between their hands is a lever, so as the contestant pushes the strongman's arm down, the key is lowered so it becomes accessible to grab.

Upon entry, the contestant notes that the key is trapped in a metal shaft. He or she then pulls a lever, which raises the key on this axis, but the lever moves to the other side of the partition that separates the cell into two.

The contestant must then pass to the other side of this through a padded door rocker, the latter operating in the strength of the shoulders by throwing themselves on the top to push it over.

Once on the other side, he or she can once again operate the lever, which will again raise the key further. After several trips, the key is released from its axis and the contestant can finally collect the key and exit the cell.

In this event, the contestant must walk a very narrow airway strap placed across the width of the courtyard and above the Treasury Room.

It starts from the balcony of the cell and progresses on the strap holding two umbrellas for balance. The two umbrellas are themselves held by cables.

The goal is to get a portfolio at the end of the strap. When this first action is made, the contestant must do the opposite and return to its starting point.

To release the key the contestant has to get one ball into the bucket at the end of the runway, four sections of which are not in position.

Contestants stand on a surfboard, which swivels these sections, but if they don't move quickly enough to line up the next section in time, the ball drops to the ground, so they have to start again.

To reach the door of the safe containing the key, contestants are required to move through two partitions using a giant barrel.

These partitions have the fingerprints of the barrel. Contestants must have the barrel and insert it into the wall.

But the cylinder has three sets of rods. So it must be run each time to find the right position to move it into the wall. After passing through the two walls, the door is safe to be opened with the same barrel and the same technique as for partitions.

If they can open the door, they can get the key and exit the cell, going back through the walls, but without the barrel.

The player must move a barrel from one end of a maze to the other where the key is locked in a vice. On the barrel is a tool which releases the key.

The maze consists of 20 barrels, including one that cannot move, and these barrels must be moved so that the key can be freed.

The contestant enters a cell decorated like a wine cellar. The key is at the bottom of the cell, hanging from the ceiling.

To get it, the contestant must pass through the cell while walking on a barrel lying on the ground and keeping balance by using a rope attached to a ceiling track.

If he or she loses control of the barrel, the contestant can drop from the rope and put the barrel in the right direction, but doing this means the rope will reset back to the beginning of the track.

Obstacles on the ground include bottle caps and large ropes. Also, a metal curled wire runs across the cell, near the end of the track, to make the game more difficult.

Contestants have sometimes injured themselves when jumping from the barrel to reach the key hanging above. Inside the room the key is locked in a perspex cube which is easily opened, but when it is tampered with a door comes down blocking the exit.

To get out, the contestant has to remove the boxes which make up the barrier until there's a hole big enough to get out of.

The contestant has to walk along the board similar to a surfboard to the end and collect the key hanging from above. The contestant is handcuffed to a pipeline which runs around the cell.

He or she has to guide the cuffs along the pipes, navigating through valves and so on which screw off, to the end where they can grab the key and exit the cell.

In Ultimate Challenge, the player is not handcuffed to the pipeline; instead, they move the key which is attached to a chain through the pipe maze until they reach the exit.

The contestant jumps into a revolving web made up of a series of bungee cords and must cross to the end to retrieve a tool.

This device is then used to access the key halfway back along the bungee web. This last stage is the hardest because, as the web revolves, the player must release the key, which is going from below to above the player very quickly.

As a consequence, some players have been locked in due to running out of time. The contestant has to carry a heavy machine that vibrates violently along the wire without touching it, just like in the classic game.

Jaba the Pirate stands in the background trying his best to distract the player. If he or she successfully gets it to the end of the wire, the key is released.

The contestant must get across a series of variously sized rolling cylinders to get to the key.

Also known as "Cylinders". In Ultimate Challenge the cylinders were painted to resemble pieces of candy, giving the challenge its UC name.

Contestants fail more often than they succeed at this. One test where the contestant faces the 'Strong Man'. In the cell is a capstan.

Each of the two must push the bar in the same direction to another, which requires a real show of strength and force.

The contestant must push the bar all the way to the catch, to retrieve the key that is in the axis of the capstan. On one occasion, the contestant was injured during the game and could not compete in the show further, with a key given as consolation.

In the Fort's cell is a cargo net in a box shape. Inside here is another box and so on, with the key lying in the centre of the maze.

The contestant has to find their way through the entrances of each layer until they get to the key.

They must exit in the same way. Before entering the cell, the contestant receives a pierced shovel grain. At the bottom of the cell is a coffee grinder.

To make it work, the contestant must insert coffee beans in the container. The grains are in bags located on the other side of the room near the entrance.

With the shovel, the contestant must take the grain to go pour into the machine whilst the floor below the machine is spinning violently to make the game more difficult.

After at least five round trips, depending on the amount of grain brought into the machine. If the contestant manages to put enough grain in the machine, a green light will start flashing.

This action automatically pushes up the key in the pipe and makes it accessible. In , metal bars are added above the ice tank.

The contestant is now obliged to enter the water to continue the progression of the key. In this cell, the contestant is dressed in a straitjacket, and enters a room that spins, causing him to walk on the ceiling, in an attempt to put 4 balls that are on his straitjacket into 4 holes in the room before the key is released.

The contestant enters the room and finds a pool cue. They must shoot a ball on a tilted billiards table into three targets on the opposite side, to release the key in a tube.

The catch is that the cage and the holes are moving constantly. The contestant climbs a ladder and enters the cell, which is in complete darkness, via its window.

The contestant has to crawl down, locate the key amongst the rats, turn around and then climb back up the tube. In some versions, when the time limit expires, a lever is pulled blocking the exit from the cell similar to the museum game.

This test is a modern 'dark' version of Tube Tuyau transparent , present on the fort between and The player must climb a rope and guide the key through a maze, but the trouble is that the rope descends as the contestant tries to go up it.

In , the key was in one of four tubes suspended from the ceiling. The contestant had to unscrew the bottom of the tubes to access the key.

In this test, a slot machine saves tokens that can release the key enclosed in a balance. Upon entering the cell, the player sits on a chair and must operate the handle of the one-armed bandit.

The chair begins to turn on itself very quickly for a few seconds. At the end of the rotation, the player obviously dazed and with the head still spinning, must walk on the beam and not fall.

However must act quickly, because the chips are already falling from the machine. If player manages to reach the slot machine in time, they must collect as many chips as possible, with the container it has since its entry into the cell.

When the bowl has some chips, the player must return to the seat side back through the beam and pay the balance in its collection. After obviously several trips and once there's enough chips in the balance, the rocker key is made available.

The player, secured to a rope, has to follow the rope through an obstacle course requiring them to climb over and under a series of bars to grab a key and return the same way.

The rope has just enough slack to allow the contestant to move through the course, but, if the key is dropped, it can't be retrieved.

The mighty sword is stuck is a wooden stump. The contender has to pull the sword out, and then use the sword to cut a rope on which the key is attached.

The cutting is actually the harder part, due to the relative bluntness of the sword, and it is at this point that people usually fail the game.

The two strongest contestants are sent into a room, at the end of which is a giant fan. They have to slot a perspex cover in front of it to stop the fan and release the key.

As the fan is so loud the contestants are unable to hear anything; a red light goes on when there are 10 seconds left to get out.

In this simple yet rare challenge, the contestant must bounce cannonballs of various weights into differently sized barrels by jumping on a device similar to a seesaw.

A similar game returned in the French duel format and in other duel versions. If they drop the object, they must return to the start and try again.

At the end of the course are two empty baskets; when both baskets are filled the key is released.

Previously, three objects were needed in the baskets to win the key; this was later changed due to its difficulty and to make the game easier.

Despite that, it has rarely been won in many versions of the show. The contestant transports corn in a holey bucket from a barrel to a pair of scales.

The corn must weigh down one side of the scales to lift the key which is on the other side. Inside the room are chickens.

In later series, the chickens pen were replaced with having the contestant step through a giant loom, hence its Ultimate Challenge name.

This game has been removed from the fort in and replaced by new game, Casino. The contestant s must first climb to one of two strings hanging from the ceiling.

These strings are found to have a bracket with a foot hole. The contestant must advance by using these two brackets by detaching the rope from a ceiling hook and putting into the next hook and so on to get to the end of the course and collect the key.

To save time, it is advisable that the contestant s leaves their feet in the stirrups. This game is also played as a duel with two tracks on the ceiling.

In this cell plunged into darkness, spirits have taken up residence and the player is going to meet them. The principle is simple: the player has to find either two pieces containing half of a code needed to unlock the clue or key or the canister containing the clue word itself while keeping their composure as spirits rage around them.

The contender has to hook the metal bars into slots in the wall and ceiling to climb the overhang and reach the key. However, there are only two bars at the bottom, with another two hanging down, so the bars have to be re-used.

This game was not visible in France from The cell is occupied by the authority allowing operation of high-tech tests Interactive Cell, Visual Enigma etc.

This game is also played as a duel with two tracks. The contestant enters a room to participate in a touch-screen-based computerised challenge introduced by a new resident of the fort, Luciole.

These challenges vary from mazes to memory puzzles. When the player enters the room, the door is automatically locked.

The only way out is to get the key. Fake books must be piled up, allowing the contestant to reach a lever to release the key and open the door again.

This challenge was only featured on the show for a brief period due to the difficulty, but mostly because contestants often tried to stand on an unstable table for height, which was dangerous.

This game returned to the fort in and was located in a new cell with a rotating platform surrounding the column of books. Inspired by Harry Houdini , once the challenge begins, the key becomes available.

However, to leave the cell, the contestant, handcuffed and with a box containing four green balls secured to their chest, has to shake the balls out of the box and insert them into four holes located on the walls of a room that slowly rotates.

The contestant s faces the 'Magician of the Fort' in a simple but difficult game. A small key is under one of three cups he has available on the table, he turns and moves the cups with his talents as a manipulator.

The contestant must find what cup the key is inside. There are three small keys in total, each key opens a padlock.

When the three locks are open, the real key can be collected. The contestant climbs a ladder and enters the cell a museum via its window.

Inside are a number of obstacles, such as ladders and nets, which the contestant must climb over to get to the key. If the floor is touched by anything, an alarm goes off; the contestant automatically loses and is taken away to jail.

The key is in a locked cylinder which is opened using a tool either a suction cup or a magnet, since given to the contestant at the beginning.

The contestant must leave out the window, still not touching the floor. Some players have dropped the key or the tool or even knocked pieces of the scenery loose, resulting in a lock-in.

Two candidates enter the cell, a man and a woman usually. They are left with a mousetrap. The one contestant sits in the cage of the trap while the other will raise the cage using arm strength.

To lock the cage, he or she only has to insert the plug into the new hole. This is than repeated on the other side of the cage.

By doing this, the cage will rise gradually. To exit, he or she can exit through a door at the top with some help.

But if the cage is not brought to the top before the end of the hourglass, the contestant can not exit and will remain a prisoner inside the mousetrap.

Tchan replaced the Monkey Bridge in Tchan chooses someone to be a "sacrifice". Tchan will then show a tangram puzzle which another chosen team member must replicate in a box full of creatures.

About halfway through the challenge, Mr. Tchan will give a hint. When the time runs out, Mr. Tchan does a jump and the sacrifice becomes a prisoner.

It has only had 2 wins out of 20, with no teams winning in He returned in with a new style of game, involving completing a pattern while the template rotates.

A male or female contestant takes on a strong woman or man, who wrestles them in the mud. The contestant must reach the key, which hangs from the ceiling at the other end of the room.

The role has been played by many over the years. In addition, the strong woman or strong man plays another game called Cotons-tiges Joust which also returned in and is similar to the "Duel" event seen on Gladiators.

The contestant has to fill up a long tube with green neon water which lies just by the cell's entrance. They must then carry the water through an obstacle course and fill up three cylinders with the luminous liquid.

The player has to cover up both ends of the tube so that little water is lost. Upon entering, the contestant grasps a ball under the net he or she will have to bring up this thread e volving on it, passing the arms through to hold the ball and advance it.

If the contestant drops the ball, it will return to the starting point and will have to start again. At the top, he or she passes the ball into a hole, then it will roll down the path and release the key near the exit.

In some years, the key was required to exit the cell. The contestant enters the cell via a corridor down to recover from his head in his hands and into the openings of a large circular plate in permanent rotation.

On this plateau, several balls of different colours and sizes. The contestant must return one of the balls red which is smaller than the others, into the hole provided for this purpose, by tilting the pan in all directions.

If the contestant succeeds, the fall of the red ball triggers a system and the key is released near the exit door of the cell. A male and two female contestants enter the room.

On the ceiling are the numbers 1—9 with poles attached to them. The contestants must climb the poles to find the red buttons near the correct 3 numbers.

Then they must all push the buttons in unison to fry the string holding the key in a box near the entrance. There is a long row of large jars in one of the Fort's cells.

The contestant has to feel inside each jar, which contains things such as worms and rats, until the key is found. In this test is a cell with a bass drum, a contestant must get on it standing to reach a transparent maze hung up high, in which lies the key inside.

But to destabilise the contestant, boxes explode in the cell around them. When 10 seconds remain, the bass drum the contestant is standing on explodes, quickly prompting them to exit the cell.

From to , it was a puzzle with iron rods entwined in one another. The contestant has to pedal a handbike overhead across the cell to push the key along.

The key is only accessed if the handbike reaches the end and the key falls to the floor. Hanging at the bottom of a rope out the cell window are some weights, and the key.

The contestant has to pull on the rope until the rope locks into the pulley. Then the contestant must climb out of the window into a cage on the side of the Fort, and reach out for the key.

The contestant is in a vertical plexiglas cabin. Start at the top, player must open one of eight tubes coming out the sides of the cabin, with the aim of opening the nut who has the corresponding colour.

In opening tool first pipe, it is a new tool for a new colour and must try again by opening the pipe that fits this colour.

Player must repeat the process until it finds a new tool. To complicate the task, the cabin fills with water throughout and eels can get out from opening some pipes to come swim around.

In case of panic on this part, the team has a button they can trigger to stop. This action will clear the cabin of water in a few seconds, but the test will be lost.

The contestant is equipped with boxing gloves. The contestant then enters the cell and mounts a small boxing ring, which is equipped with a treadmill.

The contestant must hit a punching bag, to hit the target behind and must keep up with the treadmill. With the more punches the target receives, the key will come down lower and lower until it's released and can be collected.

The contestant must be careful not to get hit in his face by the punching bag. The U. Highlights, interviews and analysis from expert pundits of Saturday's English Premier League football matches.

Comedian Paul O'Grady follows the work of Battersea Dogs and Cats Home, meeting some of the dogs there and the people who look after them.

Kevin McCloud follows people as they build their dream house, often focusing on modern design, energy efficiency, maximizing space and views.

Follows new and experienced buyers at auctions bidding on usually run down property. And then follows them on there renovation project for either a rental or resale profit or loss.

A helicopter charter soon turns deadly when the female pilot finds that she is on a building held by terrorists.

It is up to her and her husband to save the hostages. Another version of the world-famous and widely acclaimed Fort Boyard adventure game show with an original format but this time around all the contestants are teenagers.

Set in the familiar An adventure game show where the team of contestants must survive a number of difficult and sometime nasty physical challenges to attain a chance of winning the treasure.

Obviously some people cannot handle progression. After reading one person's opinion of Fort Boyard in comparison to The Crystal Maze, which I must add is still one of my favourites, I thought I'd add my own comments being of broader mind than their's.

Fort Boyard is a marvellous program. It is true that The Crystal Maze tested one's skills and brains. But after a number of years it was time to move on.

Fort Boyard tests a person's courage and stamina, as well as their ability to work as a team, not to mention gives a far more satisfying prize.

On top of this Leslie Grantham gives by far the best performance as the presenter and far from being just a replica of Dirty Den displays his character's contempt for weakness and no hopers to perfection.

And seeing as the theme is for Melinda Messenger to find a team capable of stealing the gold it follows suit that she should aid wherever possible to ensure her success.

So before anyone else decides to slander a classic program just because it threatens their pet favourite please watch it properly and learn the ins and outs before writing your opinions on it!

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Episode Guide. Creator: Jacques Antoine. Added to Watchlist. Everything New on Hulu in June.

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